Project Evaluation & Reflection:-
Five Strengths:-
1. Good camera angles & shot types
I have used different types of angles and shot types such as eye level close up shot, pov and wide angle shot.
2. Clear and no stuttery gameplay footage
There was no laggy gameplay when recording the footage.
3. Good scene transitions
I have used Film Dissolve and Addictive Dissolve. Screenshot below of the transition section.
4. Good script writing
I have written many different scripts for different projects in my own time and for college projects, my script for this project is in the pre-production section.
5. Good use of the Minecraft gameplay
The way I showcased the lighting against the buildings in the game shows how realistic it is.
Five Weaknesses:-
1. The narration wasn't clear enough
In some parts of the video I stuttered and stopped talking for a couple of seconds and at the end on the RTX scene I repeated myself.
2. Didn't write script for RTX scene
If I was doing it again I would write a script for this scene and I would go more in-depth into Ray Tracing in games.
3. Didn't use the tripod enough
If I was re-recording the footage again I would use a tripod more and since I re-recorded one part of this video, I realised the function of a tripod.
4. Intro wasn't snappy enough
As I am happy with the intro, I still think I could of improved on the editing wise and chosen a snappy instrumental.
5. Short version was too similar to the long version intro scenes
I would re-edit the short version so that it isn't too similar to the short version and I would make it more attractive for the viewer to be attracted to the longer version.
There was a theme for the ideas, my influences for the fade in and out shots were Alpha gaming, screenshots from his attempt are below with a comparison of my attempt.
Alpha Gaming's attempt:-
My attempt:-
The sit down scenes were inspired by TechSource and DanTDM, the comparison screenshots are below.
The experimentation and exploration stages were me experimenting with different types of camera angles, The outcome in the end was I had to re-shot some of the scenes since they were too basic and I didn't like them myself. Screenshots are below of what I changed and filmed again.
Before Shots:-
Re-Taken Shots:-
The comparisons between these two clips are that my video is shorter than the other and that it is more colourful then mine. The main differences between the two videos is that I didn't go to in-depth with much only my pc, sound system and monitors. The reason I made my video a lot shorter than most tours is because there isn't exacly much to talk about in a video like this and also I was too busy showcasing my skills with a camera more than anything else.
Reviewing My Proposal:-
The main thing that changed during the making is that I made the video shorter and more watchable so I scraped the idea that I would do a room tour since there is literally nothing in there apart from a huge red sofa and lots of oak furniture. The main developments I made was mainly re-shooting a lot of what I have already made because there was a lot basic shot types which i decided that didn't fit what I was proposing to do. I would say I have completed what I set out to do because I showcased what I wanted and didn't make the video too long and tried to make it as snappy as possible. I was asked to do a shorter version which showed the different shot types before you watch the main video.
As I said when I listed my five strengths and weeknesses I think I would improve on the following:- Improve my narration because in some parts it wasn't as clear as I would like, The beginning intro wasn't snappy enough and I would be concerned that people would switch from just from the beginning segment, I would write a script for the RTX scene because that was my favourite part of the video and lastly I would use a tripod more often especially a smaller one because my close up shots of my computer would of been better shot on a tripod then me holding the camera with my hands.
Authentication Document:-
Final Product:-
Long Version:-
Short Version:-
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